Real fixes. Real results. Real games that players now love.
Dungeon Keepers: Legacy
Action RPG โข PC/ConsolePlayers were rage-quitting at Level 18 due to a brutal difficulty spike. The XP curve slowed to a crawl mid-game, and the in-game economy collapsed after Chapter 3, making upgrades feel worthless.
"GameMender saved our game. We went from overwhelmingly negative reviews to mostly positive in two weeks. The systems now feel intentional instead of broken."
Starbound Odyssey
Space Exploration โข Mobile/PCEarly Access launch showed 73% of players quit within the first hour. The skill tree felt meaningless, resource gathering was tedious, and progression was completely opaque to players.
"We were about to give up on the project. GameMender didn't just fix the numbersโthey helped us understand why players were leaving and gave us a roadmap to fix it."
Arena Legends
Competitive PvP โข PCPvP matchmaking felt unfair, character balance was a mess with 3 meta-defining builds, and new players quit after getting stomped in their first 5 matches.
"GameMender understood competitive balance better than anyone we'd worked with. They fixed our meta in 3 weeks. Our community actually thanks us now."
Rogue Runner
Roguelike Platformer โข Mobile/SwitchRuns felt too short and unsatisfying. Players complained about RNG being "too punishing" and the meta-progression system felt grindy with no sense of meaningful growth.
"We knew the game had potential but couldn't figure out why players weren't sticking. GameMender identified the exact problems and gave us solutions we could implement immediately."
Let's talk about what's broken and how we can make it better.